Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
References
Configurations
Information
Published : 2020-12-03 14:15
Updated : 2020-12-11 00:15
NVD link : CVE-2020-6017
Mitre link : CVE-2020-6017
JSON object : View
Products Affected
valvesoftware
- game_networking_sockets
CWE
CWE-787
Out-of-bounds Write
